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Bounty Hunter

Metroid Fan Art
Celebrate Metroid's 35th Anniversary! One of the my favorite game.
I designed one hunter in the world of Metroid and challenged hard surface design with Zbrush and Maya.
I also tried facial animation using a metahuman setup. It's really awesome rig !!
Maya/Arnold & UE4 for rendering.

〇Reference and great Tutorial
Jonas Roscinas
https://www.artstation.com/a/3762019

〇Base model of weapon
Julien Desroy & Perry Leijten samus project
https://peerke.gumroad.com/?sort=newest#UQzFm

〇used Kitbash
https://www.artstation.com/a/5977948
https://www.artstation.com/a/5977931
https://www.artstation.com/a/5977957

〇used Hard Surface Alpha
https://www.artstation.com/a/5907347
https://www.artstation.com/a/5907371

render with Arnold

render with Arnold

capture with UE4

UE4 with faceware

UE4_viewportCapture

HumanFace

HumanFace

model Turntable