This is a personal project for creating a vast environment using UE4 and kitbashing.
The motif is the fantasy city of water and referring to Venice, 五彩池, Ortisier of FF15.
I mainly use the assets in Kitbash3D, Megascans, Blushify and MarketPlace.
KItbash3D
https://kitbash3d.com/
Blushify.io
https://www.brushify.io/
UE4 viewport capture
Brushify tutorial
https://www.youtube.com/watch?v=vkOt1zSc1rE
tutorial for megascans vertex blend
https://www.youtube.com/watch?v=j_3_lYyydgA&t=15s

tutorial for volume texture
https://www.sidefx.com/ja/tutorials/write-volume-slices-to-texture-for-ue4/

tutorial for depth of field with zdepth
https://www.youtube.com/watch?v=ova8s1H-mUI