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Water City

This is a personal project for creating a vast environment using UE4 and kitbashing.
The motif is the fantasy city of water and referring to Venice, 五彩池, Ortisier of FF15.
I mainly use the assets in Kitbash3D, Megascans, Blushify and MarketPlace.

KItbash3D
https://kitbash3d.com/
Blushify.io
https://www.brushify.io/

screen shot

screen shot

UE4 viewport capture

tutorial for megascans vertex blend
https://www.youtube.com/watch?v=j_3_lYyydgA&t=15s

tutorial for depth of field with zdepth 
https://www.youtube.com/watch?v=ova8s1H-mUI

tutorial for depth of field with zdepth
https://www.youtube.com/watch?v=ova8s1H-mUI